Let's go back to the Orbit Trap coloring on the top (Web) layer and change some settings.
We need to work with the gradient for this layer to better see the trap shapes, so open the gradient editor by selecting Gradient from the Fractal menu.
This creates a sharp line between the white and black areas of your fractal.
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Just as the opacity setting on the Layers tab controls the transparency of the entire layer, the opacity bar in the gradient editor allows us to assign different transparencies to the individual colors in our gradient. |
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By default, the opacity bar is empty. Let's link it to the color bars so they both contain the same control points.
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Note: This can be a tricky maneuver with all the control points so close together. You can also enter the new opacity value (0) manually. Remember you can always Undo an unwanted change. Your fractal and gradient should now look like this: Note that the areas that were previously white are now completely transparent, allowing the Coloring and Texture layers to show through. |
Next: Adding control points