The Animate mode toggle controls how Ultra Fractal responds to changes that you make to a fractal. The basic rule is that if Animate mode is on, your changes are only applied to the current frame. Otherwise, your changes are applied to the entire animation. Let's do some experiments with the rotation of the fractal to get a feel for how this works in practice. |
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Note that at frame 1, the Rotation Angle setting is still 0. That is because Animate mode was on when you changed it at frame 100. When Animate mode is on, changes only apply to the current frame. Let's try changing the rotation with Animate mode off to see how that works.
You can use this technique with any parameter if you need to adjust the entire animation. For example, you can move the animation, globally change the color density, and so on. Let's now restore the animation to its previous state, this time by changing the keys at different frames individually.
Note that it does not matter what tools you use to make changes the selection box, Alt-dragging, or manually entering values. They all work together with the current state of the Animate mode toggle. Also, note that you can easily change the value that was recorded for an animation key simply by going back to the frame where the key is located and adjusting the parameter while Animate mode is enabled. |
Next: Extending the animation