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Some Quite Messy Squares

One of the things I really enjoy when creating a new fractal is forcing as much colour and texture into something that starts out as a quite basic geometric pattern, this is a good example of that. All the layers use the same colouring algorithm, written by Andreas Lober, combined with a simple ‘Pixel’ formula, but with slight variations in the shapes within the basic pattern in each layer, some additional textures and differing gradients, blended together in such a way as to give it a painterly quality. I find the way the pattern almost appears to repeat itself, both in structure and colour, but actually doesn't quite do so, quite fascinating. 'Some Quite Messy Squares' was created in 2012 using Ultra Fractal 5.04, and has about twenty layers.

 
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