With some of my recently changed formulas I've run into a problem. Here's a screenshot illustrating the problem:
64f233e72b43e.png

The red bars should not be there. If I reload the fractal, the bars are different but still red. I also get different red bars with and without anti-aliasing, and different red bars when rendering. This image is with min and max threads of 20, the max on my system. With fewer threads there are fewer bars. With min and max threads of 1, no red bars.

This particular coloring uses an iteration only if the current z and the previous z are both inside a circle. My guess is that that is the source of the problem.

I get similar problems with the last 6 of the 9 "Inside/outside?" menu choices; all 6 of these use only some iterations for coloring.

Here's the upr (reload your public formulas before opening it):
/>test {
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3D7I3Dbtauz0P8wS/wDP9D3qBI8JM5B10dgI3dJT8wrqj7rsO+U11xnswOunK7gpV37grg1p
6AuCgp4/n4y1sCX0kqwvbTMgi/4zo6P+ML/jPn6/4BsBAu/dAwDcLAcP7BklymTTSI+evPJx
6ioqbcIsz7XntNlK25sxMla2WDb0DbPgu18Nj7IIfrc/nu8o5p6uqIxdaq+z6TN1B+CX9uGp
Hb4MtApIhcEv3DkLdFzvDy7qS3cN1fmDHf/FrE+b91vq+LPo/aidpgqLcymWqr+QtKC9Jc3K
AFsIeuOHp1lQau8QwJbu7wrmGau8wpm7d82xjnNdyIzbRjb/alZMX24Ejk6bfMcyR3cp59TO
G4M9VhYwGOeGaEYLzwFcMYE2hZBNPwM4ZNKE2xENegZ0Q1Ca5J7NBOwxYi7MpxhunM4Ozc8M
HGeUwBmpGtK2Uje00QMaatgxhHDdU4BuRbbfFqBt17SGSHqAu/yjxjBu9/Rx+ASw
}

With some of my recently changed formulas I've run into a problem. Here's a screenshot illustrating the problem: ![64f233e72b43e.png](serve/attachment&path=64f233e72b43e.png) The red bars should not be there. If I reload the fractal, the bars are different but still red. I also get different red bars with and without anti-aliasing, and different red bars when rendering. This image is with min and max threads of 20, the max on my system. With fewer threads there are fewer bars. With min and max threads of 1, no red bars. This particular coloring uses an iteration only if the current z and the previous z are both inside a circle. My guess is that that is the source of the problem. I get similar problems with the last 6 of the 9 "Inside/outside?" menu choices; all 6 of these use only some iterations for coloring. Here's the upr (reload your public formulas before opening it): test { ::0rmByhn2dmVTvtNOQ07BI/HE09kISL/R6CuAtpNdbRTv0EguFLgBtEtNbkoEkojjzv+dIFls lFplcPZLNvZ4w3Mc4QxlF0IJN5dXehnnkLTYEfJrU67tlHLXTmFE4tmxXtWSmA/NhujVUSwK 0RFsYusk4/Veq3HS2w+rbvBdDOAPy/yL0A1GNimL5ZCi/nL4x+eZ50IucHBBW7FeJfBMiiMv UmcdWMJdTiknTLL1uTBVUmTLYCJZHDeVKNPnLWVZW4tsCSwNBep0VCSw1I84LvYZWBYDqGSK 9VuCD2LnVEtmF9MJb5Svl8EmgmCT0fnf9mlp+egpK2R8z5vyS+dO49cRJPm9uGnYJYFRmg5V mlwjJh4pzwox4bDu8isNyuYT4CGtoB9MU4kJzme7hDdyir3El0M2ayRZj85iXJhqf2p/5V5a O44BXHEgHDPv7onZxrAz9P0klVRMwIrKoxcwuafCclnZxK+zrMNLDCpq/WkJp6oSYgHXEzel gh/FllkVQQTmOdKM9g5WVsSbneVuOwGYN4/N1r8CbH/7G0tEhvK46x7DyuCxjDcFk/hkKipF x6QtSnaGnJYF8o7rsmPQlGDfXC4KmIUyi391v9h5/YLXGt+us0FZmg0hYv+l5rqMmeW1Ro5R lQrKXyTzTYl6xgg7ah855ZbVTybcovWzIl3Rw4gZBojx8W8bk3sob+8Ugc2pjqdEVKpFS1CM rKWygsqgrHZV8y5/wwro2E53hcII+WL1/062mY7Fb9/VcYvgNeybNKZfEEICq7knvgyTgKCW ZG+iH3lDJe/yLm/CrYFr03CIjM1wGYnhVQkKLlmFbRKVsCKd6Q1oMhx8f6qJnkLwtDQP9zhF bwnRsBfOxGF49OBkPjw4p9oR+8H0El1ASbg60WogyVqKJnE7SwNazNfYzCY3qH1F5BU+DwAn FLZUQWPADXlNlsizWNQp5RyiqtW7H++NcHCaYLogqy19jdRV/E9Cbu7U+OgfVtNcVAbIwZKi oanmhAvcYec+wgdGTLoUAj8doTkBFDWSh0uhFDok+gRjjfU3EUfmjLoJP945l53ozZlF3o1G JPBaq4PR5nhOYIvPOegw11Z+mu9OlGL7Xj7JQ7hC5At/mHbXzpaoeCWfbq78fKDBFfGmx+ji Cb+TDEaFP7aRHqcnpLYColGYTghbF6QqRtH+CCawwZozw2Ms6QJDGO1hfkPfI9TcQ7EWtxJ7 l4UtScUnE9eyoZjDnEOe6EHnMiWAn2U0g+2wbDwBopW7XHOeU3+1/s5wN3pOrC0AnZX4IzjW ae/jcoTWRE7Ua0pF+jlW/8eCuj+GHrXkwBoVHJqpT92irYmm9kbLU3H/V6zp2RWrgYbRLBte rrCqEOoCW73ePpkLWbzK3ffPskGgll+WQ5oIRXk7JrpjsOia/1h257Py0REyTHVm9hM2C+my WFe8doptaq2A178rC2goiKo28y9NU3VDIu/SnAsWgLSTJkGo/qKWFh2XkyiUsOjymoFBnSxF IyVO1E7ST52sYYpt6rHdsIghegLeg+azRCaLPOOlLIIbvH0xRMosZl9DZxWtqybaX65OeRUC D77Ce/5SGU1FxIYEKAdrbk1LYGBVXmZHjejgKPzpdyVf1MbCKjKYMxczpBcUnSj8gvQnV5F1 dHbR2a4Fv5yFg5o8E6aKEaXIXMH2Xi4/FxV/9XEujL5ZbtlfoEFnNvMimwclbpxM8Y7ZGgbH lV7h0DWd0+B92+ugU27UhL0kefwkJZrstesZpDy1aHz3ZprhP6DI9xf+v/yZUDNMKHNc6GdE V7AUNH72Ml2olKR9ytoae1aLBfsbVHXckGb/cUNsBwRGonmjqAdKOqChVOqS0J5Ij97L3D7M 3D7I3Dbtauz0P8wS/wDP9D3qBI8JM5B10dgI3dJT8wrqj7rsO+U11xnswOunK7gpV37grg1p 6AuCgp4/n4y1sCX0kqwvbTMgi/4zo6P+ML/jPn6/4BsBAu/dAwDcLAcP7BklymTTSI+evPJx 6ioqbcIsz7XntNlK25sxMla2WDb0DbPgu18Nj7IIfrc/nu8o5p6uqIxdaq+z6TN1B+CX9uGp Hb4MtApIhcEv3DkLdFzvDy7qS3cN1fmDHf/FrE+b91vq+LPo/aidpgqLcymWqr+QtKC9Jc3K AFsIeuOHp1lQau8QwJbu7wrmGau8wpm7d82xjnNdyIzbRjb/alZMX24Ejk6bfMcyR3cp59TO G4M9VhYwGOeGaEYLzwFcMYE2hZBNPwM4ZNKE2xENegZ0Q1Ca5J7NBOwxYi7MpxhunM4Ozc8M HGeUwBmpGtK2Uje00QMaatgxhHDdU4BuRbbfFqBt17SGSHqAu/yjxjBu9/Rx+ASw }
 
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I can confirm this also happens on my end, I have no idea what causes it as your formula is well beyond me smile

I can confirm this also happens on my end, I have no idea what causes it as your formula is well beyond me :S
 
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I get the same sort of result.

However, this rang a bell with me so I checked my notes and found a reference to a thread here that may possibly shed some light on the issue: LINK

I tried changing the Periodicity Checking parameter to Normal and that removed the red bars. So maybe it's something to do with that??

64f49e3480b08.png

I get the same sort of result. However, this rang a bell with me so I checked my notes and found a reference to a thread here that may possibly shed some light on the issue: [LINK](https://www.ultrafractal.com/forum/index.php?u=/topic/649/lambda-julia-with-black-on-screen) I tried changing the Periodicity Checking parameter to Normal and that removed the red bars. So maybe it's something to do with that?? ![64f49e3480b08.png](serve/attachment&path=64f49e3480b08.png)

Chris Martin
Gallery: Velvet--Glove.deviantart.com

Currently using UF6.05 on Windows 11 Professional 64-bit

 
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Interesting, thanks. For me, changing the Periodicity Checking did not remove the red bars, either within UF or in the render. Changed, but not gone.

Windows 11 22H2, UF 6.05

Interesting, thanks. For me, changing the Periodicity Checking did not remove the red bars, either within UF or in the render. Changed, but not gone. Windows 11 22H2, UF 6.05
 
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I can reproduce it and will look into it, but it looks to be difficult to debug. Is there any way to simplify the formulas and get the same problem?

I can reproduce it and will look into it, but it looks to be difficult to debug. Is there any way to simplify the formulas and get the same problem?

Ultra Fractal author

 
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I have been unable to reproduce this behavior in a significantly simpler example.

Slightly simpler: in the Outside tab, replace "z-pixel" by "z" and replace "Geometric Average" by either "First Distance" or "Last Distance". Still red bars, but different.

I have been unable to reproduce this behavior in a significantly simpler example. Slightly simpler: in the Outside tab, replace "z-pixel" by "z" and replace "Geometric Average" by either "First Distance" or "Last Distance". Still red bars, but different.
 
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I found the problem! It's in the JLB_SwitchCombo class. In the constructor, if @v_switchcombo is >= 200, you initialize fValue to #pixel. But note that the constructor is called from the global section, just once per calculation thread, prior to starting a calculation. So #pixel will always be (0, 0) here normally.

However, when restarting a calculation in a different thread, as happens at the end of the calculation when a strip is finished and its thread is looking for another piece of work to do, #pixel will be at the latest value for that thread.

The simple solution is to not use any location-dependent predefined variables like #pixel in the constructor. If you change it to @p_seed (which was commented out) the red bars will disappear.

I found the problem! It's in the JLB_SwitchCombo class. In the constructor, if @v_switchcombo is >= 200, you initialize fValue to #pixel. But note that the constructor is called from the global section, just once per calculation thread, prior to starting a calculation. So #pixel will always be (0, 0) here normally. However, when restarting a calculation in a different thread, as happens at the end of the calculation when a strip is finished and its thread is looking for another piece of work to do, #pixel will be at the latest value for that thread. The simple solution is to not use any location-dependent predefined variables like #pixel in the constructor. If you change it to @p_seed (which was commented out) the red bars will disappear.

Ultra Fractal author

 
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Thank you for finding this. I have made that mistake more than once.

Thank you for finding this. I have made that mistake more than once.
edited Jan 12 at 4:03 pm
 
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