Hello,
I've seen this several times now with different fractals, and I don't know what causes it, but sometimes multi-layer fractals are offset. This problem seems to go away when activating anti-aliasing in the working window. Here's a screenshot:
It seems to be always exactly 1 pixel along the y-axis of the monitor, no matter the rotation of the fractal. And it also remains 1 pixel while using shift + mous drag to zoom, here's an screenshot while doing that, you can see the offset at the border between the enlarged pixels:
Here's the fractal:
Copy2Of11 {
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}
Gnarls.ufm:gnarltest6b {
; Original formula otto magus
; modified Evan Bayliss May 2021, April 2022
; Three chosen gnarlic formulae are calculated
; One result iterates into the next
; Three chosen post function formulae are concurrently calculated -
; one after each gnarlic formula
; The final post function values are combined using Statistics derived from
; jlb.ucl and the Physicist 12 August 2021 Forum Post
; simplified to play around with by Phillip S.
::UQ3Chgn2l9UzqRIMQ47Bm3hB7Fd3FR3y2DlGYp36p+GsQqGlBiJBNLoy+w3Jm26hmLJf/NfT
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7Q2fFLrrSnSOi22ul63w8E/g76zuuJdAEI+TI+ftX/eovJwnzRI=
}
phs.ucl:GnarlAlgo {
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59to21aF8uhM7PnT9/cotnZp2g6qJ7u1U7VDH89fgI92
}
Hello,
I've seen this several times now with different fractals, and I don't know what causes it, but sometimes multi-layer fractals are offset. This problem seems to go away when activating anti-aliasing in the working window. Here's a screenshot:
![64ecf0de96fda.png](serve/attachment&path=64ecf0de96fda.png)
It seems to be always exactly 1 pixel along the y-axis of the monitor, no matter the rotation of the fractal. And it also remains 1 pixel while using shift + mous drag to zoom, here's an screenshot while doing that, you can see the offset at the border between the enlarged pixels:
![64ecf23c746d0.png](serve/attachment&path=64ecf23c746d0.png)
Here's the fractal:
````
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}
Gnarls.ufm:gnarltest6b {
; Original formula otto magus
; modified Evan Bayliss May 2021, April 2022
; Three chosen gnarlic formulae are calculated
; One result iterates into the next
; Three chosen post function formulae are concurrently calculated -
; one after each gnarlic formula
; The final post function values are combined using Statistics derived from
; jlb.ucl and the Physicist 12 August 2021 Forum Post
; simplified to play around with by Phillip S.
::UQ3Chgn2l9UzqRIMQ47Bm3hB7Fd3FR3y2DlGYp36p+GsQqGlBiJBNLoy+w3Jm26hmLJf/NfT
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7Q2fFLrrSnSOi22ul63w8E/g76zuuJdAEI+TI+ftX/eovJwnzRI=
}
phs.ucl:GnarlAlgo {
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}
````
edited Aug 28 '23 at 8:15 pm