Is it possible to display the colors of a gradient on a layer. just as they are displayed in the editor ?
Layer would be identical to gradient colors.

64a8573d630aa.jpg

Is it possible to display the colors of a gradient on a layer. just as they are displayed in the editor ? Layer would be identical to gradient colors. ![64a8573d630aa.jpg](serve/attachment&path=64a8573d630aa.jpg)
edited Jul 7 '23 at 7:37 pm
 
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Gradient colouring should do the trick. Here is an example to get you going - just be sure to keep the layer magnification at 1 and colour density on the outside tab at 1 Linear:

Fractal1 {
fractal:
  title="Fractal1" width=800 height=600 layers=1
  credits="Christine-Ann Martin;7/9/2023"
layer:
  caption="Gradient layer" opacity=100 method=multipass
mapping:
  center=0/0 magn=1
formula:
  maxiter=1 percheck=off filename="mt.ufm" entry="mt-pixel"
  p_inside=no
inside:
  transfer=none solid=4291297280
outside:
  transfer=linear filename="Standard.ucl" entry="Gradient"
  p_type=Linear
gradient:
  smooth=yes index=0 color=9043968 index=69 color=3158085 index=150
  color=14736366 index=302 color=675176
opacity:
  smooth=no rotation=3
}

64aa8eab67f45.jpg

Gradient colouring should do the trick. Here is an example to get you going - just be sure to keep the layer magnification at 1 and colour density on the outside tab at 1 Linear: ```` Fractal1 { fractal: title="Fractal1" width=800 height=600 layers=1 credits="Christine-Ann Martin;7/9/2023" layer: caption="Gradient layer" opacity=100 method=multipass mapping: center=0/0 magn=1 formula: maxiter=1 percheck=off filename="mt.ufm" entry="mt-pixel" p_inside=no inside: transfer=none solid=4291297280 outside: transfer=linear filename="Standard.ucl" entry="Gradient" p_type=Linear gradient: smooth=yes index=0 color=9043968 index=69 color=3158085 index=150 color=14736366 index=302 color=675176 opacity: smooth=no rotation=3 } ```` ![64aa8eab67f45.jpg](serve/attachment&path=64aa8eab67f45.jpg)

Chris Martin
Gallery: Velvet--Glove.deviantart.com

Currently using UF6.05 on Windows 11 Professional 64-bit

edited Jul 9 '23 at 11:40 am
 
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Uhh ... sitting there plain as day in the Standard folder.

Thank you !

Uhh ... sitting there plain as day in the Standard folder. Thank you !
 
0
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Hi,
Chris has already answered but I tried another approach, it was a fun challenge, basically the linear gradient is the real part of pixel, so I used my polar curves because it has the Morph, code from Toby Marshall, and manipulating the parameters of the morph and setting a REAL color method, you get a very similar result, basically by changing the morph parameters you can get infinite combinations, obviously you have to use a PIXEL fractal formula and put the REAL color method in the color formula, but you need also the morph combination.
For example using pixel 2 iterations and curves in mt.ucl you still get the gradient but without the Morph you can't manage the color rotation, you would have to zoom because the gradient repeats itself.
Nice challenge.

Ciao

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}

64add5ff4a1fe.jpg

Hi, Chris has already answered but I tried another approach, it was a fun challenge, basically the linear gradient is the real part of pixel, so I used my polar curves because it has the Morph, code from Toby Marshall, and manipulating the parameters of the morph and setting a REAL color method, you get a very similar result, basically by changing the morph parameters you can get infinite combinations, obviously you have to use a PIXEL fractal formula and put the REAL color method in the color formula, but you need also the morph combination. For example using pixel 2 iterations and curves in mt.ucl you still get the gradient but without the Morph you can't manage the color rotation, you would have to zoom because the gradient repeats itself. Nice challenge. Ciao LinearGradient { ::h+5sjgn2llVSTutuR47uK/fQlOlUvyeEAXmZSKeIxZ5SqUOP7DJnUhhEUCl5mBhGRpy/4T3Y jNEPpeBdDgPC8hGQtaRtR09n+4H2tzoMdyq9/L1gUo/naRjSOY2v7qqxcu6lDH2dWqOd2UVC idibS9cFDjrWLbUm5q9/lhGtUs7bTqhx73V/5nfixfifgntfnYwoEdKxsa4U1N58H/gND2+t WMZUjDV7/ri6fcSPeZoZ/uxJRtycriBdWv0cespq/SnRNJmhg7FTQncyFOMKl6qDf+whDZPn Xm9K71n+kT9l8nzKzfltrXcaAHttjaINCbg9iFFGJ2FtqO5goHm+zi+Pfptf/OIt6bV7nULy uG1Mb/H/gaYW1IdglWMM3CRPMOI/4HGvY26qzikkcLm/8l6uYqFzf6rjdC9XuofXOvHjd6Y/ YD0yv0NOLnN7mGV43gpj1jdjanzfXK6cN8od8/ynPAq6hGEDcJ5yssW82MM4Al3F6jNV/bYm bjbSLnrrY2gmGnNRF3HaWIHz/QNVh2HGPO2a7qZr+8YnqB/IiynFNVsdg7hm2hKACGM+5hY+ HyG3IAljdSXcs0esd4uLGrsR2PRThdyXd4JMuxJzZpRALyMiB+f4+fEBF9oRcAn1eZmXeiHm G2ugR6j76ENVQDmmyrfzcptFHytIo9PIzHvh1Wv8G3PjWeLzLBrZbwJ3g0h6f/2k8/6nsuZk 34/bFBGu0eZoexsUBbNI63s6Q2hVTsFEEcZwqfzDKoCfpitqcjokR9kZ94yBo6Xn9FhuRNqa sD+jzXV6uf39JzK7hTBQSQWYYVZVcrv3UtM/0HEDYybXMGGRmvGdN0lBXocIkaluOaXNPTlp hDbuiuAZOROjInTkLIhPOs2LgcM8RzqZDxamHDqlvzIpR+eoNWORGVJ6ZSxWF5Ig5iuF2AF8 gyhAOfbitKGs+DR/EprR1grOZ/QMTWFuf4aVC4RnqXQyAqGzgychRkj2HPxWFDWHkj4WMmLP gG4wu05ccUgycicGROnIT+m8zLi4KCUmTk1UHaufRnGIHJTIUlXlHcF/agy8qMr8MsWLsmFl t29Edy+4wHl5R5FDjIHsL04yfy2h6zxQMaYyxS0C+M61tKoMZR9ssb86Q1vh7WuBQMzJgfML s8UWrOCCrCnyM1OQp0yIyFE5cicJllFJODLbEzTyajfQqGeHQKokgo66RtPFPqBMPNed1Kml m3PKRSH/hE4WbHZ+XXPia14/J05ttw5sG7sHkhDPhjm+Kw2An/L1IMdYNcsPWCc/oytgSkdj Rp3skWHekEjyiRpxocXsEiM2DMZJUZMKXWCZWCbG7B6sE+MqSGVJnqUwegTLhUjQlxo0aE5M G5TBwtFdBMbJsZsUuNCjGjMGQCuAYap3S43IsaMKD3D0aRfWOuEeNWKLHLhm7But12iEdU2N WCVHhgjOVQ+OGhwzy45p7Yr8dJEekwtkeUn5UlCKfGLh1jlyIqZpUfMK3HhhTCeIUfp0i43L C/XCBY0DS/lw/xoMTLGWCJIjyCSV4p0e0RinIky+xSoCX7BkIkFZCZV+zaQOPWCdYKf4ahZ9 qFo8Zo43f9tfqN7JVSGrOEV4EqjedYagKfnWqTz749gWLeGbBUkHcUynWDBNgs5FhUAXUhlk ErJ3BB4IGtYgjJqHnJ68E9QdqBOerNOhEHNUP9ohfSMcCQS8aAhUcCqWaGAFbd7jX790zmzA /vnp+sY4ksKDxR3FRu/b/6+v8o4dnbW1e4aed+awttjHa4arATrRabU22Gl5aESgsgF5YLXF EzWF5r1tCa5wntnf5Ae/OW+LObFrNu0Lau6rQ2clvW7s5aW0ce1n4FfmX80n4ZWDFRXlxrcA rDDVkT/Y4ss+twpn9ge+D6FV3l6RaGKtWsXJb8EcrM/91cXbsydPc8b1kU2YJeUD1/dAnwLd GREm+vJhglVHWbgylI0raj3skwz2Ge2a4ZbDnnEOfb481w5bDPPJ88thnvGe+2wLSCvYb4Fr hXsN8ykwL3Ge5a4lPE+3vuGs5KUoi+R/+YtO3EM/ho5bCnTjnvJBZPkgsNJIjmgsNJI/hEkv JB50EkvJBFPkgiNJogmgiNJo8hEUuJBl0Ek8FAY3MrRvI6N2Hux+wH8QLafr3FPIYWMWzgoa QZqu7JxM3AWk9fHqSc399u3dY5F6rQs86q2b96Y51eaUIdJVcbbCvqtbcUH9H0h6cE2tunfz 9Td4Etzut0mFlIPQ9soeLPwgtoqzjEbimXIyvuSJC9mvGdnyYb7sM8mJgOQy2JDwwsROhnhG DVYtk9sPWoyfvorieuTBrjSFxyjznGcvgn/sN/b80IrxvJHciHdQuHv5Pi35pntZWKinfjBD hIr+iU5eiIwSlwIGO7hLOBuInOgIG3jSYSWxloGPoirNCeczOegVQ0Qh9CaCV3J5zhCOIY6U cl5pBhu7YAJcaJYR2jYR5jYxzRsAntZkZbGZxRGZUWSPjU08s3lr3tgJegtrGgKoggoPEVwX kFx61qEAPRAftdu5ORnTMgvralVkCDOolEWABdqwCOx7y5KfdTGC7gOs7FKPkieFPiesDJbd ZM6VbNaAAD4HI/WA/A5aC+BJhowSq4A2wUaLZu2tfVP5uEQrW+TgByZCrm8ZnYmXEfZ0Y5ro iDuQpsoUu9tTxXlM5RJJKM8lBha2Cfd4gO5y+gmw9QhnkjkNqoGuE1u1EwWB0wI46eWXzKqu BUTwU+jLQzqMao8F/CUGZBKjsAlRx00Fohtpm39I4slrxUbXKo9s5NkNZvL1z4/Rgto6T+/b C7rtP3POaObbmCoKWggtvVe1rHyzet8Fv1yX9mzYFvc4lCvZWhdY5cxw/tgsySvvsDcvjynL YPX+xP4/TJo9LAwhuN8XWwLAG2/PPKSGpD== } ![64add5ff4a1fe.jpg](serve/attachment&path=64add5ff4a1fe.jpg)

Andrea Spinozzi

https://fractalcosmo.com
 
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Thanks very much .... hopefully I can learn from your efforts.

Thanks very much .... hopefully I can learn from your efforts.
 
0
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You can just use standard Pixel with standard Basic coloring on the real axis, and some fiddling with the viewport

LinearGradient {
fractal:
  layers=1
layer:
  caption="Background" opacity=100
mapping:
  center=6 magn=0.2
formula:
  filename="Standard.ufm" entry="Pixel"
outside:
  filename="Standard.ucl" entry="Basic" p_type=Real
gradient:
  smooth=yes index=0 color=9043968 index=69 color=3158085 index=150
  color=14736366 index=302 color=675176
}
You can just use standard Pixel with standard Basic coloring on the real axis, and some fiddling with the viewport ```` LinearGradient { fractal: layers=1 layer: caption="Background" opacity=100 mapping: center=6 magn=0.2 formula: filename="Standard.ufm" entry="Pixel" outside: filename="Standard.ucl" entry="Basic" p_type=Real gradient: smooth=yes index=0 color=9043968 index=69 color=3158085 index=150 color=14736366 index=302 color=675176 } ````
edited Jun 15 at 11:24 pm
 
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You can just use standard Pixel with standard Basic coloring on the real axis, and some fiddling with the viewport
}

Thank you ... more choices ususally good ... appreciate it.

>You can just use standard Pixel with standard Basic coloring on the real axis, and some fiddling with the viewport } Thank you ... more choices ususally good ... appreciate it.
 
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