BTW, which programming language is Ultra Fractal's language closest to?

The language is based on Fractint's formula language so UF can read all Fractint formulas. I would say it's a mix of C and Pascal-like constructs.

>BTW, which programming language is Ultra Fractal's language closest to? The language is based on Fractint's formula language so UF can read all Fractint formulas. I would say it's a mix of C and Pascal-like constructs.

Ultra Fractal author

 
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I can make a char type by creating a variable assigned to a character in double quotation marks, correct? If not, then it's okay! I can always improvise.

I can make a `char` type by creating a variable assigned to a character in double quotation marks, correct? If not, then it's okay! I can always improvise.
 
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There is no support for chars or strings. Why would you want this?

There is no support for chars or strings. Why would you want this?

Ultra Fractal author

 
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It should be simple to create a void type class, right?

It should be simple to create a `void` type class, right?
 
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Again, let's work from what you're ultimately trying to accomplish. smile

Again, let's work from what you're ultimately trying to accomplish. :)

Ultra Fractal author

 
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There is a very cryptic error message that happens when I try to make this:

class mat2 {

  public:

    import "common.ulb"

    func mat2()
      float out[2, 2]
    endfunc


    static func create()
      float out[2, 2]
      out[0, 0] = 1.0, out[1, 0] = 0.0
      out[0, 1] = 0.0, out[1, 1] = 1.0
      return
    endfunc

    static mat2 func clone(mat2 a)
      float out[2, 2]
      out[0, 0] = a[0, 0], out[1, 0] = a[1, 0]
      out[0, 1] = a[0, 1], out[1, 1] = a[1, 1]
      return out
    endfunc

    static mat2 func copy(mat2 &out, mat2 a)
      out[0, 0] = a[0, 0], out[1, 0] = a[1, 0]
      out[0, 1] = a[0, 1], out[1, 1] = a[1, 1]
      return
    endfunc

     static mat2 func identity(mat2 &out)
       out[0, 0] = 1, out[1, 0] = 0
       out[0, 1] = 0, out[1, 1] = 1
       return out
     endfunc

     static mat2 func set(mat2 &out, float m00, float m01, float m10, float m11)
       out[0, 0] = m00, out[1, 0] = m01
       out[0, 1] = m10, out[1, 1] = m11
       return out
     endfunc

     static mat2 func transpose(mat2 &out, mat2 a)
       if (out == a)
         float a1 = a[1, 0]
         out[1, 0] = a[0, 1]
         out[0, 1] = a1
       else
         out[0, 0] = a[0, 0], out[1, 0] = a[0, 1]
         out[0, 1] = a[1, 0], out[1, 1] = a[1, 1]
       endif

       return out
     endfunc

     static float func determinant(mat2 a)
       float a0 = a[0, 0], float a1 = a[1, 0]
       float a2 = a[0, 1], float a3 = a[1, 1]
       return a0*a3 - a1*a2
     endfunc

     static mat2 func adjoint(mat2 &out, mat2 a)
       float a0 = a[0, 0]
       out[0, 0] = a[1, 1], out[1, 0] = -a[1, 0]
       out[0, 1] = -a[0, 1], out[1, 1] = a0
       return out
     endfunc

     static mat2 func invert(mat2 &out, mat2 a)
       float a0 = a[0, 0], float a1 = a[1, 0]
       float a2 = a[0, 1], float a3 = a[1, 1]

       float det = a0*a3 - a2*a1

       if (!det)
         return null
         $define debug
         print("Singular matrix: cannot be inverted")
         $undef debug
       endif

       det = 1.0 / det

       out[0, 0] = a3 * det, out[1, 0] = -a1 * det
       out[0, 1] = -a2 * det, out[1, 1] = a0 * det

       return out
     endfunc

     static mat2 func add(mat2 &out, mat2 a, mat2 b)
       float a0 = a[0, 0], float a1 = a[1, 0]
       float a2 = a[0, 1], float a3 = a[1, 1]

       float b0 = b[0, 0], float b1 = b[1, 0]
       float b2 = b[0, 1], float b3 = b[1, 1]

       out[0, 0] = a0 + b0, out[1, 0] = a1 + b1
       out[0, 1] = a2 + b2, out[1, 1] = a3 + b3
       return out
     endfunc

     static mat2 func subtract(mat2 &out, mat2 a, mat2 b)
       float a0 = a[0, 0], float a1 = a[1, 0]
       float a2 = a[0, 1], float a3 = a[1, 1]

       float b0 = b[0, 0], float b1 = b[1, 0]
       float b2 = b[0, 1], float b3 = b[1, 1]

       out[0, 0] = a0 - b0, out[1, 0] = a1 - b1
       out[0, 1] = a2 - b2, out[1, 1] = a3 - b3
       return out
     endfunc

     static mat2 func multiply(mat2 &out, mat2 a, mat2 b)
       float a0 = a[0, 0], float a1 = a[1, 0]
       float a2 = a[0, 1], float a3 = a[1, 1]

       float b0 = b[0, 0], float b1 = b[1, 0]
       float b2 = b[0, 1], float b3 = b[1, 1]

       out[0, 0] = a0*b0 + a2*b1, out[1, 0] = a1*b0 + a3*b1
       out[0, 1] = a0*b2 + a2*b3, out[1, 1] = a1*b2 + a3*b3
       return out
     endfunc

     static mat2 func rotate(mat2 &out, mat2 a, float rad)
       float a0 = a[0, 0], float a1 = a[1, 0]
       float a2 = a[0, 1], float a3 = a[1, 1]

       float s = sin(rad), float c = cos(rad)

       out[0, 0] = a0*c + a2*s, out[1, 0] = a1*c + a3*s
       out[0, 1] = a0*-s + a2*c, out[1, 1] = a1*-s + a3*c
       return out
     endfunc

;      static mat2 func scale(mat2 &out, mat2 a, vec2 v)
;        float a0 = a[0, 0], float a1 = a[1, 0]
;        float a2 = a[0, 1], float a3 = a[1, 1]
;
;        float v0 = v.m_Elements[0]
;        float v1 = v.m_Elements[1]
;
;        out[0, 0] = a0*v0, out[1, 0] = a1*v0
;        out[0, 1] = a2*v1, out[1, 1] = a3*v1
;        return out
;      endfunc

     static mat2 func fromRotation(mat2 &out, float rad)
       float s = sin(rad), float c = cos(rad)

       out[0, 0] = c, out[1, 0] = s
       out[0, 1] = -s, out[1, 1] = c
       return out
     endfunc

;      static mat2 func fromScaling(mat2 &out, vec2 v)
;        out[0, 0] = v.m_Elements[0], out[1, 0] = 0
;        out[0, 1] = 0, out[1, 1] = v.m_Elements[1]
;        return out
;      endfunc

     static func str(mat2 a)
       $define debug
       print("mat2(", a[0, 0], ", ", a[1, 0], "; ", a[0, 1], ", ", a[1, 1], ")")
       $undef debug
     endfunc

     static float func frob(mat2 a)
       return sqrt(a[0, 0]*a[0, 0] + a[1, 0]*a[1, 0] + \
                   a[0, 1]*a[0, 1] + a[1, 1]*a[1, 1])
     endfunc

    static mat2 func LDU(mat2 L, mat2 D, mat2 U, mat2 a)
      mat2 LDU_Matrix = new mat2.create()
      L[2] = a[0, 1] / a[0, 0]
      U.m_Elements[0] = a[0, 0]
      U.m_Elements[1] = a[1, 0], U.m_Elements[3] = a[1, 1] - L.m_Elements[2]*U.m_Elements[1]
      D.m_Elements[0] = U.m_Elements[0], D.m_Elements[3] = U.m_Elements[3]
      LDU_Matrix.m_Elements[0] = L, LDU_Matrix.m_Elements[1] = D, LDU_Matrix.m_Elements[2] = U
      return LDU_Matrix
    endfunc
}

And I get an "Invalid array reference" at line 21, column 19... I swear I had declared a as a mat2, so why isn't it working?

There is a very cryptic error message that happens when I try to make this: ```` class mat2 { public: import "common.ulb" func mat2() float out[2, 2] endfunc static func create() float out[2, 2] out[0, 0] = 1.0, out[1, 0] = 0.0 out[0, 1] = 0.0, out[1, 1] = 1.0 return endfunc static mat2 func clone(mat2 a) float out[2, 2] out[0, 0] = a[0, 0], out[1, 0] = a[1, 0] out[0, 1] = a[0, 1], out[1, 1] = a[1, 1] return out endfunc static mat2 func copy(mat2 &out, mat2 a) out[0, 0] = a[0, 0], out[1, 0] = a[1, 0] out[0, 1] = a[0, 1], out[1, 1] = a[1, 1] return endfunc static mat2 func identity(mat2 &out) out[0, 0] = 1, out[1, 0] = 0 out[0, 1] = 0, out[1, 1] = 1 return out endfunc static mat2 func set(mat2 &out, float m00, float m01, float m10, float m11) out[0, 0] = m00, out[1, 0] = m01 out[0, 1] = m10, out[1, 1] = m11 return out endfunc static mat2 func transpose(mat2 &out, mat2 a) if (out == a) float a1 = a[1, 0] out[1, 0] = a[0, 1] out[0, 1] = a1 else out[0, 0] = a[0, 0], out[1, 0] = a[0, 1] out[0, 1] = a[1, 0], out[1, 1] = a[1, 1] endif return out endfunc static float func determinant(mat2 a) float a0 = a[0, 0], float a1 = a[1, 0] float a2 = a[0, 1], float a3 = a[1, 1] return a0*a3 - a1*a2 endfunc static mat2 func adjoint(mat2 &out, mat2 a) float a0 = a[0, 0] out[0, 0] = a[1, 1], out[1, 0] = -a[1, 0] out[0, 1] = -a[0, 1], out[1, 1] = a0 return out endfunc static mat2 func invert(mat2 &out, mat2 a) float a0 = a[0, 0], float a1 = a[1, 0] float a2 = a[0, 1], float a3 = a[1, 1] float det = a0*a3 - a2*a1 if (!det) return null $define debug print("Singular matrix: cannot be inverted") $undef debug endif det = 1.0 / det out[0, 0] = a3 * det, out[1, 0] = -a1 * det out[0, 1] = -a2 * det, out[1, 1] = a0 * det return out endfunc static mat2 func add(mat2 &out, mat2 a, mat2 b) float a0 = a[0, 0], float a1 = a[1, 0] float a2 = a[0, 1], float a3 = a[1, 1] float b0 = b[0, 0], float b1 = b[1, 0] float b2 = b[0, 1], float b3 = b[1, 1] out[0, 0] = a0 + b0, out[1, 0] = a1 + b1 out[0, 1] = a2 + b2, out[1, 1] = a3 + b3 return out endfunc static mat2 func subtract(mat2 &out, mat2 a, mat2 b) float a0 = a[0, 0], float a1 = a[1, 0] float a2 = a[0, 1], float a3 = a[1, 1] float b0 = b[0, 0], float b1 = b[1, 0] float b2 = b[0, 1], float b3 = b[1, 1] out[0, 0] = a0 - b0, out[1, 0] = a1 - b1 out[0, 1] = a2 - b2, out[1, 1] = a3 - b3 return out endfunc static mat2 func multiply(mat2 &out, mat2 a, mat2 b) float a0 = a[0, 0], float a1 = a[1, 0] float a2 = a[0, 1], float a3 = a[1, 1] float b0 = b[0, 0], float b1 = b[1, 0] float b2 = b[0, 1], float b3 = b[1, 1] out[0, 0] = a0*b0 + a2*b1, out[1, 0] = a1*b0 + a3*b1 out[0, 1] = a0*b2 + a2*b3, out[1, 1] = a1*b2 + a3*b3 return out endfunc static mat2 func rotate(mat2 &out, mat2 a, float rad) float a0 = a[0, 0], float a1 = a[1, 0] float a2 = a[0, 1], float a3 = a[1, 1] float s = sin(rad), float c = cos(rad) out[0, 0] = a0*c + a2*s, out[1, 0] = a1*c + a3*s out[0, 1] = a0*-s + a2*c, out[1, 1] = a1*-s + a3*c return out endfunc ; static mat2 func scale(mat2 &out, mat2 a, vec2 v) ; float a0 = a[0, 0], float a1 = a[1, 0] ; float a2 = a[0, 1], float a3 = a[1, 1] ; ; float v0 = v.m_Elements[0] ; float v1 = v.m_Elements[1] ; ; out[0, 0] = a0*v0, out[1, 0] = a1*v0 ; out[0, 1] = a2*v1, out[1, 1] = a3*v1 ; return out ; endfunc static mat2 func fromRotation(mat2 &out, float rad) float s = sin(rad), float c = cos(rad) out[0, 0] = c, out[1, 0] = s out[0, 1] = -s, out[1, 1] = c return out endfunc ; static mat2 func fromScaling(mat2 &out, vec2 v) ; out[0, 0] = v.m_Elements[0], out[1, 0] = 0 ; out[0, 1] = 0, out[1, 1] = v.m_Elements[1] ; return out ; endfunc static func str(mat2 a) $define debug print("mat2(", a[0, 0], ", ", a[1, 0], "; ", a[0, 1], ", ", a[1, 1], ")") $undef debug endfunc static float func frob(mat2 a) return sqrt(a[0, 0]*a[0, 0] + a[1, 0]*a[1, 0] + \ a[0, 1]*a[0, 1] + a[1, 1]*a[1, 1]) endfunc static mat2 func LDU(mat2 L, mat2 D, mat2 U, mat2 a) mat2 LDU_Matrix = new mat2.create() L[2] = a[0, 1] / a[0, 0] U.m_Elements[0] = a[0, 0] U.m_Elements[1] = a[1, 0], U.m_Elements[3] = a[1, 1] - L.m_Elements[2]*U.m_Elements[1] D.m_Elements[0] = U.m_Elements[0], D.m_Elements[3] = U.m_Elements[3] LDU_Matrix.m_Elements[0] = L, LDU_Matrix.m_Elements[1] = D, LDU_Matrix.m_Elements[2] = U return LDU_Matrix endfunc } ```` And I get an "Invalid array reference" at line 21, column 19... I swear I had declared `a` as a mat2, so why isn't it working?
 
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