Here are some belated examples and a few tips...

The first example is a good starting point for exploration. Note that the Drawing Method on the Formula tab is set to One-pass Linear and that Repeat Gradient on the Outside tab is un-checked. The gradient is greyscale. You can try other types of gradients but the results will vary.

20181013aDynamicalSystemsExample#1 {
fractal:
  title="20181013a Dynamical Systems Example #1" width=800 height=800
  layers=1 credits="Mark Townsend;10/13/2018"
layer:
  caption="Background" opacity=100 method=multipass
mapping:
  center=0/0 magn=0.15
formula:
  maxiter=100 filename="mt.ufm" entry="mt-pixel" p_inside=no
inside:
  transfer=none
outside:
  transfer=linear repeat=no filename="mt5.ucl"
  entry="mt-dynamical-systems-r" p_sample_mode=Grid
  p_sample_center=0/0 p_sample_width=20 p_h=0.1 p_max_iterations=50
  p_resolution=500 p_circular_mask=no p_dual_functions=no
  p_XFuncParam="mt.ulb:MT_VineFunction" p_XFuncParam.flavor=-1
  p_XFuncParam.a=7 p_XFuncParam.b=2.0
  p_YFuncParam="mt.ulb:MT_DynamicalFunction" p_add_noise=no
  p_noise_amount=1 p_noise_scale=1 p_noise_texture.v_generic=100
  p_noise_texture.v_coloring=100
  p_noise_texture.v_gradientcoloring=100
  p_noise_texture.p_texture="mt.ulb:MT_PerlinNoiseTexture"
  p_noise_texture.p_texture.v_generic=100
  p_noise_texture.p_texture.v_trapshape=101
  p_noise_texture.p_texture.octaves=7
  p_noise_texture.p_texture.persistence=0.5
  f_noise_texture.p_texture.fn1=ident
  p_noise_texture.p_texture.seed=1234567 p_add_transform=no
  p_transform="common.ulb:UserTransform" p_transform.v_generic=100
  p_transform.v_transform=100 p_transform.v_usertransform=100
  p_seed=1234567
gradient:
  comments="Use with Lighting coloring algorithm." smooth=yes index=0
  color=16777215 index=399 color=0 index=399 color=0
opacity:
  smooth=no index=0 opacity=255
}

5bc1d5f885579.jpg

For then next one I changed the Vine parameters and zoomed into one of the patterns. Because I'm zooming in I can decrease the Width parameter because I want to concentrate the calculation on the visible area. I copied Center from the Location tab and pasted it into the Center parameter of the coloring. For this one I've changed the Sample Mode to "Random". I've included an image of the Vine fractal formula in the same location so you can see the differences.

20181013bDynamicalSystemsExample#2 {
fractal:
  title="20181013b Dynamical Systems Example #2" width=800 height=600
  layers=1 credits="Mark Townsend;10/13/2018"
layer:
  caption="Background" opacity=100 method=multipass
mapping:
  center=-3.1333333335/-3.09999999985 magn=0.6
formula:
  maxiter=100 filename="mt.ufm" entry="mt-pixel" p_inside=no
inside:
  transfer=none
outside:
  transfer=linear repeat=no filename="mt5.ucl"
  entry="mt-dynamical-systems-r" p_sample_mode=Random
  p_sample_center=-3.1333333335/-3.09999999985 p_sample_width=8
  p_h=0.1 p_max_iterations=20 p_resolution=1000 p_circular_mask=no
  p_dual_functions=no p_XFuncParam="mt.ulb:MT_VineFunction"
  p_XFuncParam.flavor=0 p_XFuncParam.a=7 p_XFuncParam.b=2.0
  p_YFuncParam="mt.ulb:MT_DynamicalFunction" p_add_noise=no
  p_noise_amount=1 p_noise_scale=1 p_noise_texture.v_generic=100
  p_noise_texture.v_coloring=100
  p_noise_texture.v_gradientcoloring=100
  p_noise_texture.p_texture="mt.ulb:MT_PerlinNoiseTexture"
  p_noise_texture.p_texture.v_generic=100
  p_noise_texture.p_texture.v_trapshape=101
  p_noise_texture.p_texture.octaves=7
  p_noise_texture.p_texture.persistence=0.5
  f_noise_texture.p_texture.fn1=ident
  p_noise_texture.p_texture.seed=1234567 p_add_transform=no
  p_transform="common.ulb:UserTransform" p_transform.v_generic=100
  p_transform.v_transform=100 p_transform.v_usertransform=100
  p_seed=1234567
gradient:
  comments="Use with Lighting coloring algorithm." smooth=yes index=0
  color=16777215 index=0 color=16777215 index=259 color=0 index=399
  color=0 index=399 color=0
opacity:
  smooth=no index=0 opacity=255
}

5bc1dc9108e24.jpg

5bc1dcb946c12.jpg

Next I add a Transform. I tend to go straight for my "Trap Shape" transform plug-in because it allows me to load my texture plug-ins and it has a Strength parameter. Notice that I've added a new control point to the gradient and dragged it to the left to darken the image. This one takes a bit longer to appear. That's a combination of the higher Resolution and the fact that the transform is calculated for every iteration.

20181013cDynamicalSystemsExample#3 {
fractal:
  title="20181013c Dynamical Systems Example #3" width=800 height=800
  layers=1 credits="Mark Townsend;10/13/2018"
layer:
  caption="Background" opacity=100 method=multipass
mapping:
  center=-2.1607881435/3.1891277375 magn=0.50420168 angle=44.2834
formula:
  maxiter=100 filename="mt.ufm" entry="mt-pixel" p_inside=no
inside:
  transfer=none
outside:
  transfer=linear repeat=no filename="mt5.ucl"
  entry="mt-dynamical-systems-r" p_sample_mode=Grid
  p_sample_center=0/0 p_sample_width=10 p_h=0.1 p_max_iterations=50
  p_resolution=1000 p_circular_mask=no p_dual_functions=no
  p_XFuncParam="mt.ulb:MT_VineFunction" p_XFuncParam.flavor=-1
  p_XFuncParam.a=7 p_XFuncParam.b=2.0
  p_YFuncParam="mt.ulb:MT_DynamicalFunction" p_add_noise=no
  p_noise_amount=1 p_noise_scale=1 p_noise_texture.v_generic=100
  p_noise_texture.v_coloring=100
  p_noise_texture.v_gradientcoloring=100
  p_noise_texture.p_texture="mt.ulb:MT_PerlinNoiseTexture"
  p_noise_texture.p_texture.v_generic=100
  p_noise_texture.p_texture.v_trapshape=101
  p_noise_texture.p_texture.octaves=7
  p_noise_texture.p_texture.persistence=0.5
  f_noise_texture.p_texture.fn1=ident
  p_noise_texture.p_texture.seed=1234567 p_add_transform=yes
  p_transform="mt.ulb:MT_TrapShapeTransform" p_transform.v_generic=100
  p_transform.v_transform=100 p_transform.v_usertransform=100
  p_transform.mode="Return Value" p_transform.strength=0.03
  p_transform.p_trapshape="reb.ulb:REB_TrapShapeLissajous"
  p_transform.p_trapshape.v_generic=100
  p_transform.p_trapshape.v_trapshape=101
  p_transform.p_trapshape.v_Lissajous=101
  p_transform.p_trapshape.a=0.2 p_transform.p_trapshape.b=1
  p_transform.p_trapshape.c=1 p_transform.p_trapshape.scale=1
  p_transform.p_trapshape.partype="cabs(z)" p_seed=1234567
gradient:
  comments="Use with Lighting coloring algorithm." smooth=yes index=0
  color=16777215 index=146 color=0 index=399 color=0 index=399 color=0
opacity:
  smooth=no index=0 opacity=255
}

5bc1e140e4a73.jpg

For the next one I've checked the Add Noise parameter. Gnarl with Noise is currently the only function plug-in that uses noise. It took me awhile to find something that showed how adding noise is different to adding a transform. If you duplicate the image and un-check Add Noise you'll see that the overall shape doesn't change much but the noise adds a nice texture.

20181013dDynamicalSystemsExample#4 {
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  iam3MzjzGbNsaHT86pTIEH3JAaUWS6i0k08Gy73pYSeNTQ+2OrDkWyH2ykdCg8qiIyv5NuN0
  FJJkNAf9Gn/o3NC2OwYppkaD0wdWa0NMzdkV6frsgq5NpJXlmflPKRTnMAeI61sOHXroRvlV
  f3ajuX1ER0dsaubHNFjiEcb0NUZvwx7YW70JSWXHXtOYOocghOLJuoIrcee+yirSiTWkXUkW
  cdSSBRyWroJxlLXmuIjwUrxL7s08ypTa1G0rsB/IZb5eH5jYLXAYGAzJSXcfrMigBxsz/7sO
  +WQER6q4KLvBoK90JhjhcphpstofUaFMdiu39YVCuCYGiB6AmDBeW8Kj7rFRe8HjZz+6xMbo
  eMz4ZgdomUJ1IN+kh34N6g0x8SyVJHlFqclogNYCJF/i36K/1m5LBWaZSwHGwqF9DllyEvDq
  5maMTZQDs35pcXVTPTU12rqDm6zDeT/xHRRflZYyQ2Tc7rvZV1nUMj4LauF+4oFRnhNmRzfo
  9x3SzJtnKoVlStc1DFm5F6t+Byzp1aL6yf+kU6QT+BGFIArppS5ZKdH4te4cFTiNmOac5BJW
  0UgmNmxCycwWXvBivvaNoADveod6xar1CtB7g9q/L2bYNcsEeJkd7Pd6V7t9yubYd2VBVRPr
  hnT2LBFbi7sbYdACO95BvCh+NP03Jwp2T53XBDODM0OMQxf5dEyz/Zn9S48js8/+KErxVm3D
  W68XkVd4WROO2qqB/aoQj6/ot+Oec/hy9iioFgGaaWeR51Xgq62WL4opfY2inHYYt5Scz6zj
  DEw9DLTo5XELTervFneRgc19gxNOP6nPDrSxt3HW7cUSUtWK1qhetvbBzq9aiOF2T1Bdqyj+
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  GYLNJ4GEKN965znnlWOqpc+TLPrMbURyok8lLP6lTEuXC+cV4Z3BOPSBcX/IDO8ocWJ2E/HA
  emO2sC==
}

5bc1e6b0bfa37.jpg

Finally, I left the noise but checked Dual Functions and chose Popcorn for the second function.

20181013eDynamicalSystemsExample#5 {
::PysfQin2dW1SvtNMM47BI/HE8OHXbn58YD6S362l1hB0MgNgBYoaTnIU9CSydJ/7HllTTSbX
  z6OZZyPS+RKSqWLr2zEvb8ICxz9CgmUklvIPLfKQ+4OFTyrZCyN7ceQ6IXtlJNCg8myEyv5N
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  Eipirc8Ggq0jHFPGrjWmy1i+RpVw4R6O/TVJ4KgZJWwAMPC8k4Vm2VLSC4PEzm93FTcx7iJ2
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  LKxm4/Q170tk
}

5bc1e7a78493c.jpg

Here are some belated examples and a few tips... The first example is a good starting point for exploration. Note that the Drawing Method on the Formula tab is set to One-pass Linear and that Repeat Gradient on the Outside tab is un-checked. The gradient is greyscale. You can try other types of gradients but the results will vary. ```` 20181013aDynamicalSystemsExample#1 { fractal: title="20181013a Dynamical Systems Example #1" width=800 height=800 layers=1 credits="Mark Townsend;10/13/2018" layer: caption="Background" opacity=100 method=multipass mapping: center=0/0 magn=0.15 formula: maxiter=100 filename="mt.ufm" entry="mt-pixel" p_inside=no inside: transfer=none outside: transfer=linear repeat=no filename="mt5.ucl" entry="mt-dynamical-systems-r" p_sample_mode=Grid p_sample_center=0/0 p_sample_width=20 p_h=0.1 p_max_iterations=50 p_resolution=500 p_circular_mask=no p_dual_functions=no p_XFuncParam="mt.ulb:MT_VineFunction" p_XFuncParam.flavor=-1 p_XFuncParam.a=7 p_XFuncParam.b=2.0 p_YFuncParam="mt.ulb:MT_DynamicalFunction" p_add_noise=no p_noise_amount=1 p_noise_scale=1 p_noise_texture.v_generic=100 p_noise_texture.v_coloring=100 p_noise_texture.v_gradientcoloring=100 p_noise_texture.p_texture="mt.ulb:MT_PerlinNoiseTexture" p_noise_texture.p_texture.v_generic=100 p_noise_texture.p_texture.v_trapshape=101 p_noise_texture.p_texture.octaves=7 p_noise_texture.p_texture.persistence=0.5 f_noise_texture.p_texture.fn1=ident p_noise_texture.p_texture.seed=1234567 p_add_transform=no p_transform="common.ulb:UserTransform" p_transform.v_generic=100 p_transform.v_transform=100 p_transform.v_usertransform=100 p_seed=1234567 gradient: comments="Use with Lighting coloring algorithm." smooth=yes index=0 color=16777215 index=399 color=0 index=399 color=0 opacity: smooth=no index=0 opacity=255 } ```` ![5bc1d5f885579.jpg](serve/attachment&path=5bc1d5f885579.jpg) For then next one I changed the Vine parameters and zoomed into one of the patterns. Because I'm zooming in I can decrease the Width parameter because I want to concentrate the calculation on the visible area. I copied Center from the Location tab and pasted it into the Center parameter of the coloring. For this one I've changed the Sample Mode to "Random". I've included an image of the Vine fractal formula in the same location so you can see the differences. ```` 20181013bDynamicalSystemsExample#2 { fractal: title="20181013b Dynamical Systems Example #2" width=800 height=600 layers=1 credits="Mark Townsend;10/13/2018" layer: caption="Background" opacity=100 method=multipass mapping: center=-3.1333333335/-3.09999999985 magn=0.6 formula: maxiter=100 filename="mt.ufm" entry="mt-pixel" p_inside=no inside: transfer=none outside: transfer=linear repeat=no filename="mt5.ucl" entry="mt-dynamical-systems-r" p_sample_mode=Random p_sample_center=-3.1333333335/-3.09999999985 p_sample_width=8 p_h=0.1 p_max_iterations=20 p_resolution=1000 p_circular_mask=no p_dual_functions=no p_XFuncParam="mt.ulb:MT_VineFunction" p_XFuncParam.flavor=0 p_XFuncParam.a=7 p_XFuncParam.b=2.0 p_YFuncParam="mt.ulb:MT_DynamicalFunction" p_add_noise=no p_noise_amount=1 p_noise_scale=1 p_noise_texture.v_generic=100 p_noise_texture.v_coloring=100 p_noise_texture.v_gradientcoloring=100 p_noise_texture.p_texture="mt.ulb:MT_PerlinNoiseTexture" p_noise_texture.p_texture.v_generic=100 p_noise_texture.p_texture.v_trapshape=101 p_noise_texture.p_texture.octaves=7 p_noise_texture.p_texture.persistence=0.5 f_noise_texture.p_texture.fn1=ident p_noise_texture.p_texture.seed=1234567 p_add_transform=no p_transform="common.ulb:UserTransform" p_transform.v_generic=100 p_transform.v_transform=100 p_transform.v_usertransform=100 p_seed=1234567 gradient: comments="Use with Lighting coloring algorithm." smooth=yes index=0 color=16777215 index=0 color=16777215 index=259 color=0 index=399 color=0 index=399 color=0 opacity: smooth=no index=0 opacity=255 } ```` ![5bc1dc9108e24.jpg](serve/attachment&path=5bc1dc9108e24.jpg) ![5bc1dcb946c12.jpg](serve/attachment&path=5bc1dcb946c12.jpg) Next I add a Transform. I tend to go straight for my "Trap Shape" transform plug-in because it allows me to load my texture plug-ins and it has a Strength parameter. Notice that I've added a new control point to the gradient and dragged it to the left to darken the image. This one takes a bit longer to appear. That's a combination of the higher Resolution and the fact that the transform is calculated for every iteration. ```` 20181013cDynamicalSystemsExample#3 { fractal: title="20181013c Dynamical Systems Example #3" width=800 height=800 layers=1 credits="Mark Townsend;10/13/2018" layer: caption="Background" opacity=100 method=multipass mapping: center=-2.1607881435/3.1891277375 magn=0.50420168 angle=44.2834 formula: maxiter=100 filename="mt.ufm" entry="mt-pixel" p_inside=no inside: transfer=none outside: transfer=linear repeat=no filename="mt5.ucl" entry="mt-dynamical-systems-r" p_sample_mode=Grid p_sample_center=0/0 p_sample_width=10 p_h=0.1 p_max_iterations=50 p_resolution=1000 p_circular_mask=no p_dual_functions=no p_XFuncParam="mt.ulb:MT_VineFunction" p_XFuncParam.flavor=-1 p_XFuncParam.a=7 p_XFuncParam.b=2.0 p_YFuncParam="mt.ulb:MT_DynamicalFunction" p_add_noise=no p_noise_amount=1 p_noise_scale=1 p_noise_texture.v_generic=100 p_noise_texture.v_coloring=100 p_noise_texture.v_gradientcoloring=100 p_noise_texture.p_texture="mt.ulb:MT_PerlinNoiseTexture" p_noise_texture.p_texture.v_generic=100 p_noise_texture.p_texture.v_trapshape=101 p_noise_texture.p_texture.octaves=7 p_noise_texture.p_texture.persistence=0.5 f_noise_texture.p_texture.fn1=ident p_noise_texture.p_texture.seed=1234567 p_add_transform=yes p_transform="mt.ulb:MT_TrapShapeTransform" p_transform.v_generic=100 p_transform.v_transform=100 p_transform.v_usertransform=100 p_transform.mode="Return Value" p_transform.strength=0.03 p_transform.p_trapshape="reb.ulb:REB_TrapShapeLissajous" p_transform.p_trapshape.v_generic=100 p_transform.p_trapshape.v_trapshape=101 p_transform.p_trapshape.v_Lissajous=101 p_transform.p_trapshape.a=0.2 p_transform.p_trapshape.b=1 p_transform.p_trapshape.c=1 p_transform.p_trapshape.scale=1 p_transform.p_trapshape.partype="cabs(z)" p_seed=1234567 gradient: comments="Use with Lighting coloring algorithm." smooth=yes index=0 color=16777215 index=146 color=0 index=399 color=0 index=399 color=0 opacity: smooth=no index=0 opacity=255 } ```` ![5bc1e140e4a73.jpg](serve/attachment&path=5bc1e140e4a73.jpg) For the next one I've checked the Add Noise parameter. Gnarl with Noise is currently the only function plug-in that uses noise. It took me awhile to find something that showed how adding noise is different to adding a transform. If you duplicate the image and un-check Add Noise you'll see that the overall shape doesn't change much but the noise adds a nice texture. ```` 20181013dDynamicalSystemsExample#4 { ::hVJwUin2dWVyutNMQ07Gw/DEqntiWjtbBv01LNFFouAtAFQgRakNR4iAJVq9ffHKKvlkG30T iam3MzjzGbNsaHT86pTIEH3JAaUWS6i0k08Gy73pYSeNTQ+2OrDkWyH2ykdCg8qiIyv5NuN0 FJJkNAf9Gn/o3NC2OwYppkaD0wdWa0NMzdkV6frsgq5NpJXlmflPKRTnMAeI61sOHXroRvlV f3ajuX1ER0dsaubHNFjiEcb0NUZvwx7YW70JSWXHXtOYOocghOLJuoIrcee+yirSiTWkXUkW cdSSBRyWroJxlLXmuIjwUrxL7s08ypTa1G0rsB/IZb5eH5jYLXAYGAzJSXcfrMigBxsz/7sO +WQER6q4KLvBoK90JhjhcphpstofUaFMdiu39YVCuCYGiB6AmDBeW8Kj7rFRe8HjZz+6xMbo eMz4ZgdomUJ1IN+kh34N6g0x8SyVJHlFqclogNYCJF/i36K/1m5LBWaZSwHGwqF9DllyEvDq 5maMTZQDs35pcXVTPTU12rqDm6zDeT/xHRRflZYyQ2Tc7rvZV1nUMj4LauF+4oFRnhNmRzfo 9x3SzJtnKoVlStc1DFm5F6t+Byzp1aL6yf+kU6QT+BGFIArppS5ZKdH4te4cFTiNmOac5BJW 0UgmNmxCycwWXvBivvaNoADveod6xar1CtB7g9q/L2bYNcsEeJkd7Pd6V7t9yubYd2VBVRPr hnT2LBFbi7sbYdACO95BvCh+NP03Jwp2T53XBDODM0OMQxf5dEyz/Zn9S48js8/+KErxVm3D W68XkVd4WROO2qqB/aoQj6/ot+Oec/hy9iioFgGaaWeR51Xgq62WL4opfY2inHYYt5Scz6zj DEw9DLTo5XELTervFneRgc19gxNOP6nPDrSxt3HW7cUSUtWK1qhetvbBzq9aiOF2T1Bdqyj+ LMBfque0rnpfcx7ZZ99DwhHpQKhnxhAkR4DouNkP7f6EHsJ7nwJMxa8gbjMOiYlaNuq2fj5q GYLNJ4GEKN965znnlWOqpc+TLPrMbURyok8lLP6lTEuXC+cV4Z3BOPSBcX/IDO8ocWJ2E/HA emO2sC== } ```` ![5bc1e6b0bfa37.jpg](serve/attachment&path=5bc1e6b0bfa37.jpg) Finally, I left the noise but checked Dual Functions and chose Popcorn for the second function. ```` 20181013eDynamicalSystemsExample#5 { ::PysfQin2dW1SvtNMM47BI/HE8OHXbn58YD6S362l1hB0MgNgBYoaTnIU9CSydJ/7HllTTSbX z6OZZyPS+RKSqWLr2zEvb8ICxz9CgmUklvIPLfKQ+4OFTyrZCyN7ceQ6IXtlJNCg8myEyv5N +N0FZZkNAf9Gf4YwNC2Ow6o5kaL0w9Oay1M7dkV6frcgq595ZXkP9iQUSGPqHcf0rZGPXroJ XyqvbtV3paSIaDrm73RzxoIB/GdDV2J8cDz5GPSyMGuad0cQ5BLdSWa2bXMPfxyZllXg/Mrs oIb5CiktWRzSLXuMfRBhpWjp6SkvtaL6RWvPkst8gTCRrlLAM7x6h0n21KTIYAs7C/Oxw3Ci Eipirc8Ggq0jHFPGrjWmy1i+RpVw4R6O/TVJ4KgZJWwAMPC8k4Vm2VLSC4PEzm93FTcx7iJ2 ADc93HVSNSjPb5NBjeQ6QNJ7isDyi3azQBbwyRO+Fz6qQazClfHtML6DL40iu+rkysgDq52a sSZRDc3FospqpjJqa7U1RT3Buot/4TosvxsMZs8Ju9dXvq6zKmV8VN3BfawkkTwmyoTfs9p3 SnSaPWQrKn64qHLsIIMY9jkPlWrdoL/5zSpvpN1ar6B+ED/BspGM8mKWTTlKQ8QKi/3fuiJx mUPNt8BJO8+BoFDVwoMPs13Zh07rWDKwyr7bveq2atQbxu5g6/i9WWDHvSPHSz+THnpX2JNX zMuVRVJvohnS2zBFbqNuNMDggzfZwrQo3Eg+BBOBfyNBYxZi+ujeK+rgjQe+P7sXDnfil/3p QqGXfeP4ozfVWZwNkccMWVDhlSx+2/RbDDA4+El/VFRHAN08ipvtc2Zoqut1Bea+VTW8yA3v EN9MVbQA33vchO9sYZybDt40zCkruHs+h5xw8Zc1KuNvfdcw0DSSq1SpW13r9dHYXtXTyxwe uOojVewfxJ4j11he9E9DLiPpqvfAO+gFSJ8MOEgMCfM1vh8lwzo4gNZ/EOhJWjH8bkpJEnUr xV3hMmragt0sobQo08ZznPvIvcQT58nXeRZxgisBJTXu8gXOS4eJ4zXxng758AFwd/DM4hHo LKxm4/Q170tk } ```` ![5bc1e7a78493c.jpg](serve/attachment&path=5bc1e7a78493c.jpg)
edited Oct 13 '18 at 2:55 pm
 
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Nice. Some of them stay as lack field after pasting

Nice. Some of them stay as lack field after pasting

Female, Gramsbergen the Netherlands, 1943

 
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Very nice. They need lots of time to open up.

Very nice. They need lots of time to open up.

Female, Gramsbergen the Netherlands, 1943

 
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Yes, that's because all the calculation needs to be done in the coloring algorithm. Ultra Fractal can't show you anything until all the work is finished. One of the images I posted on Facebook takes about 40 minutes before anything appears. Work with a low Resolution until you're ready to have a look at a higher resolution render. You probably don't need to increase Iterations all that much, it will mostly affect how much "outgrowth" there is at the edges of the sample area.

Yes, that's because all the calculation needs to be done in the coloring algorithm. Ultra Fractal can't show you anything until all the work is finished. One of the images I posted on Facebook takes about 40 minutes before anything appears. Work with a low Resolution until you're ready to have a look at a higher resolution render. You probably don't need to increase Iterations all that much, it will mostly affect how much "outgrowth" there is at the edges of the sample area.
 
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Mark,

Is there a reason why the gray density changes from high to low when I put the resolution higher and higher. I suppose it is the same fractal that becomes bigger and bigger without changing in reality.

5bc30a462378d.png

Mark, Is there a reason why the gray density changes from high to low when I put the resolution higher and higher. I suppose it is the same fractal that becomes bigger and bigger without changing in reality. ![5bc30a462378d.png](serve/attachment&path=5bc30a462378d.png)
 
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Yes there's a reason, and I'm sorry if I didn't mention it (I meant to). The image is made up of a fixed number of dots (Resolution squared times Iterations). When you increase the image size the same number of dots has to cover a larger area. There's probably a formula that could estimate a new value for Resolution to get a similar image (and hence increase render time) but I can't work it out at the moment.

Yes there's a reason, and I'm sorry if I didn't mention it (I meant to). The image is made up of a fixed number of dots (Resolution squared times Iterations). When you increase the image size the same number of dots has to cover a larger area. There's probably a formula that could estimate a new value for Resolution to get a similar image (and hence increase render time) but I can't work it out at the moment.
 
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5bc3416fd2fbe.jpg

DynSys {
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C8vAHTIKUB==
}

Dynamical Function, plus a little bit of Popcorn and Vine. Reminiscent of something produced by the strange attractor software Chaoscope.

![5bc3416fd2fbe.jpg](serve/attachment&path=5bc3416fd2fbe.jpg) DynSys { ::7y5pfhn2tj1SvxtNQ47Gw/HE0dLz3iKB6SRQylk2AUni2LdBjWu7qYJRVJtJe/33h6BFXvat duEkiu+gh08gDnhc++GtbaUZdqiXd9VBBd5dF60w3co63P0GG8t81d7S5cZwOd+2ddpSEKoQ dQ30mit2n1oXn31mG+bddmgPo2uv91Y0tY2tEEW+6PoauP4Oz3qa1Vr7VQ7VEe9VbbM7r7jZ mquL3UlG+OroAWYgpWll3dIFDRT/QtqatedalJIvTX2mSv+q+twxO/eroAs4YvL1d7MrTL3X 0lXrabD6aUVt1qGdVX6Bd71XVqqrzr2OsYgUdTKNSkgR0EGJ+WckkO8HRGUq2WlSu+qNmGYF V9+UqeI36kNabyL0VqSoAW2FtfTZYAsgNHsveTd+D6iwg6V5Vt5r1Q6c9VDPOU4t7rNw6UZq 0XflZf3pqKyr0qmgGdtW1ZrH+xjHtPrI0a/cMXfA0mnpKup9Qrt2dTjdH0qKrL0rKNw24dN5 rtO5kOWDQ3imlNcNAHHx5iYOIfXKJiiY4BPhSwKbNQZPJaTJWLa0tmi99HNcEyuWZ5NZQRrB Mv9++036769qiVb2XlN4LkU1r+z3Cv/RVjqcoQW85X9h7W9HQ2/2RDDHce2woNFqvagt9xSV wZ5jE9ZYrjGc/vWMOvZqo5CGYqa96VVm8Wtbj3/2KVpZPcTC7E0COq9evT/Q3+Gd0XXtVXpb yzsXU8XhZDyMFmG4q45tYbjadOc+8cWWP9kfe9RdDcB6XtGe3g2wn03nfL7bKcJtudnqGydE +pN2AoNfV3mG/0mVDgM5wt2qMdKKibNezZNeTFOF6Xq6e61sVDAJYClB3jHPVH6ugGa3J7sk wMTZppqvC+pWdzdTaC9NbpClvy51D33I4rbPsqHpfsX0bfahKHO2HwogtE8MA5C7IAgubXw7 tQzw1hgp7FBqitwDd7KjCDgD97hVrHsLIot0YgeZ4tgGTXfHbKOJJIHwYfIlRJDLSqEnQxxi R5cEbI2WVYesMOmNqiQTGlTBxCq8E5SGNmhTsLwoq4JVYAilLRThhilT+QYcpU6knMHeGmII CY/Miz/qXWaNxKgmTpZZe7NYb/YT9lR4cvswT68SYziTNHyB/4dW6P6xEYDUe4Fp8+FV2921 pa9FSvfIke4f4kef0UnZaqOPvXdK97gJbwdfysnlJ7MMRzAeXYyuwk9TDTmYiKhJFT8FMMNG KSDyBLmpSSSYSgNbCQXORLRkU+sLzylAUAOh5B1TmiCmKkxIgnZUhwpwGfijKi6HfMjD1Fi8 FwldUi9YCKr2l4ykLwlJXiLzmHLzlJELZ+xx7scZ4l4yeyPfjP7BlCEZNb19I291rTI2WkID 6w4UBnngjRx3iigJMQD/RwDkZYa0A72ykakAohNbnO7+UzmNe8Nfp+I+teytvUH+Sp0gm62+ KWE2jezs1LCmyeCtpIMgu1fDgMCxtBqVt/TTXg9f/dPQhtFuGnGzi4Es8WGJCmDzKjAjqFhS Y3eDhHB3zHWhaz3AiM0wTEb5CRgJtgXpgcouB3QgXYgGJTy4QJExijn8mnCxhhtgO1ipFKGM u/BZ6NgISsw6GRKiTGdLxm2CKnZlLI9xYYECGAGaB9yUfut/RSanqq/JaqKz0+IYDv2jxb/T DNGnIgWQXfy8Mm8E7gMDyFxz9fxUYgnpOz5hSFQ2SwTX2lEXLOmLFTNSJS/JiJCKz1iCwdeu Q5u2UuDUAblzozNawSPNGdCj7yCYK8JsKBU1mn6G7NQOc8JYzDezcIf9hx5SMeKCYBGTk+Dk 72wcORCFMHaBfUhD/IZqMxhPRQg8SBKD9Ijps5aHiCfPhThLgMCijJoFRAt/iP9mjOGc68wH fvzBbb6h5yuMT8/lmJ+cj1e5nz5yQw/PeI4JoyJA3YOXScshMHzDhBsvIn8ZaEpQwExSHh0E 0PlTTiToO6lJMduAmcQ4TAIcRXgwSChdqCOg2Lk8zOx7CA+zpwSCt+fy8wg+TG8ld6vBEsvW yd7295Icep/2LX4VuwrchX5CvyP98KniB799NHTmIRLzY4Q5HZM8+AD3nGMSa4+dHeMjx31H C8vAHTIKUB== } Dynamical Function, plus a little bit of Popcorn and Vine. Reminiscent of something produced by the strange attractor software Chaoscope.
 
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OK, thanks for the answer. Very clear now.

OK, thanks for the answer. Very clear now.
 
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