I'm hoping to create animation that is both a function of time and space, but, can't figure out if it is possible in UF 6. As an example, let's say that I have created a single layer that contains a single Beziar curve that is colored all white. I can apply a coloring algorithm that changes as a function of time (i.e. a function of frame number). When I apply the coloring function, it applies it spatially applies the coloring to the entire fractal. However, I'd like to make only a portion of the line to appear as a function of time (e.g. at frame 1 I'd like none of the curve to be visable and at frame number 20 I'd like only the 1st third of the Beziar curve frame to be fully visable).
I've tried several solutions, but, none really work that well. e.g. instead of one layer, I create several layers, and, then, try to make each new layer visable as a function of frame number. I doesn't appear that layer on/off can be animated.
Any ideas? Thanks. Bob
I'm hoping to create animation that is both a function of time and space, but, can't figure out if it is possible in UF 6. As an example, let's say that I have created a single layer that contains a single Beziar curve that is colored all white. I can apply a coloring algorithm that changes as a function of time (i.e. a function of frame number). When I apply the coloring function, it applies it spatially applies the coloring to the entire fractal. However, I'd like to make only a portion of the line to appear as a function of time (e.g. at frame 1 I'd like none of the curve to be visable and at frame number 20 I'd like only the 1st third of the Beziar curve frame to be fully visable).
I've tried several solutions, but, none really work that well. e.g. instead of one layer, I create several layers, and, then, try to make each new layer visable as a function of frame number. I doesn't appear that layer on/off can be animated.
Any ideas? Thanks. Bob