Hello! I have been inspired by Samuel Monnier's work for many years; I am ready to take a deep dive into programming in UltraFractal in order to create my own artwork.
But since I don't know what I don't know, I could use some initial pointers regarding where I should begin my journey.
So far, I understand that there are several layers, each carry some graphic 'elements'. What would those 'elements' be?
Are there some programming examples that have the basic structure? I suppose that Mr. Monnier's formulas are not public; are there some similar ones that I could use for study?
Thank you in advance for any guidance that you can offer.
Cheers!!
-- Jorge.
Hello! I have been inspired by Samuel Monnier's work for many years; I am ready to take a deep dive into programming in UltraFractal in order to create my own artwork.
But since I don't know what I don't know, I could use some initial pointers regarding where I should begin my journey.
So far, I understand that there are several layers, each carry some graphic 'elements'. What would those 'elements' be?
Are there some programming examples that have the basic structure? I suppose that Mr. Monnier's formulas are not public; are there some similar ones that I could use for study?
Thank you in advance for any guidance that you can offer.
Cheers!!
-- Jorge.