Re - the new interface in UF6
Great that the gradient window can now be docked, thank you! , but I don't seem to be able to dock the Render to Disk (quite annoying), Compiler Messages and Network windows (not a big deal as I rarely use them). If I go to another program though, they stay sitting in front of the second program, so being able to dock them would be useful - for me anyway!
Also, because the fractal now appears in the centre of the workspace and can't be moved, I am finding I keep having to dock/undock tool windows and move them around, again, they will then appear in front of other programs when undocked.
Is there a possibility of having a second docking station on the left of the workspace to keep things a bit tidier, please?
Also some issues with the gradient window. Ctrl-A doesn't work any more to select all the points in the gradient, instead it open the Parameter Library, even when the gradient widow is selected. I have found the new pop-out menu in the Controls section though, which is pretty handy
Re - the new interface in UF6
Great that the gradient window can now be docked, thank you! :), but I don't seem to be able to dock the Render to Disk (quite annoying), Compiler Messages and Network windows (not a big deal as I rarely use them). If I go to another program though, they stay sitting in front of the second program, so being able to dock them would be useful - for me anyway!
Also, because the fractal now appears in the centre of the workspace and can't be moved, I am finding I keep having to dock/undock tool windows and move them around, again, they will then appear in front of other programs when undocked.
Is there a possibility of having a second docking station on the left of the workspace to keep things a bit tidier, please?
Also some issues with the gradient window. Ctrl-A doesn't work any more to select all the points in the gradient, instead it open the Parameter Library, even when the gradient widow is selected. I have found the new pop-out menu in the Controls section though, which is pretty handy :)
edited Nov 4 '17 at 12:13 pm