I've got a major issue with this coloring algorithm which won't render to disk. Unfortunately it's crucial to a design and I've drawn 10 layers apart, rendering them separately to disk until I discovered the culprit. My guess is that it leads to some sort of infinite loop in the rendering process which prevents UF from completing the task. I've also updated all files of the public formulas. If an
It's not a bug but 2 years ago I made a fractal with Itelinsky in eew.ufm (this formula was added jul 31, 2014, reported in the list of modifications). Can anybody tell me where I can find it? I don't remember if my fractal was interesting but I want to know if it is! With many thanks
Hi Frederik, any progress on UF 6 ? And features such as array parameters or colour palette parameters ? Or how about a general data load/save were the data form (to a general memory buffer) is purely defined by the formula author - enabling direct input/output of 2D or 3D data for use in other software (or even allowing UF to be used to process other data forms such as sound data). Just wonde
I recently installed UF5.04 on a new Laptop with Windows 10 pro and a 4k screen. The fonts are impossible to read. I had this on an old laptop running Windows 7 pro and a much lower resolution screen and it was fine. HELP! Is there a current fix? If not now, when? Thanks.
When rotating a fractal image (using Alt key and mouse in fractal window) I would find it very useful to have a means of easily getting a perfect 90 or 180 degrees. Perhaps another key like Shift could be used alongside the Alt key to add specific "stops" to the rotation so you can see/feel the image accurately "snapping" to the desired angle? Maybe every 45 degrees would be useful?
Ultrafractal forum has a SERIOUS bug in the parameter sharing part of the website. In some cases part of the code for parameter sharing is converted to an emoticon which makes the parameter code worthless. This happened recently with MandelEmboss.
Just a small idea and request for a future version of UF; I would find it useful to be able to define a colour node in the gradient using a hex color code like #D4A190, for example.
There have been occasions when I have wanted to pick a colour from my screen to use in UF. I have a simple colour picker tool I use to sample colours and it can provide me with both the hex code and the RGB value
Maybe this will be addressed in upcoming version as well, but is it a bug where the magnification and the zoom levels don't quite line up somehow when doing a deeper zoom animation. I'll set a keyframe, and then when I come back to it, it sways off to the side for a slight bit... Is there an easy way around this? Thanks!
I would like first to say that Ultra Fractal is fantastic already. I've been using it for many years. However, I have thought of a few things it could use over the years:
3D fractals could really use a more interactive interface. Perhaps a button or automatic detection for 3D fractals that changes the mouse function to rotate either the camera rotation and/or the translation. Right mouse butt
I have worked over a month with Ultrafractals 5.5.4 on a macbook pro, running OS10.11.3. and have created some wonderful effects ( for a beginner) but 2 days ago, I wanted to add a parameter version of my latest creation and the program showed the window with my fractals for a split second, then the whole program crashed. Downloading and installing it again did not take care of the issue. I woul
Im having odd, random crashes on my new macbook pro. awesome... Considering the small, text based size/structure of .ufr's.. I assume an auto backup file thats generated in text and updated overtime i make a change would be easy to implement. if uf wants to crash, fine. simply access the backup text file with every state of the ufr's history.